Tag: Fantasy
Dungeons & Dragons Online Game Review
by Alan Gerow on Oct.20, 2009, under Reviews, Videos

Dungeons & Dragons Online has done something that every other MMORPG should have done years ago: gone free! As a casual gamer, I will never pay a blanket monthly fee to play a game. In particular, I would never, ever pay $50 for a game and then pay $15/month access fees on top of that. D&D Online has actually gotten me to play a MMORPG for the first time by making the game free.
Now, 100% of the game is not free, but to play, have fun, and experience the game is free. As you get to higher levels, some character races and classes require in-game points to access. There will also be in-game accessory packs and level packs available for purchase through a store, but those are all optional. The points can be purchased with real world money, or you can earn them in-game for free. So, it is possible to play the game 100% free and get the additional content. But personally, if the game is able to hold my attention that long, I’d likely be willing to shell out a couple bucks for the content. Show me that I want to pay money, and I’ll happily give it.
This is the direction media consumption is heading. Music, movies, TV, games; pretty soon basic content will be free, money will be made on add-ons that bring more value to the basic product that people will want to pay for. Of course, music has always been free, it’s been physical delivery methods that people have actually paid for.

Turbine is beginning to recognize this, and they recognize that by giving their basic game away, they’re really investing in marketing. More people play the game because the price of entry is $0, and then they tell their friends about the game, and their friends try it out because the price of entry is $0. Eventually, they’re hoping to make add-on content compelling enough to get enough people willing to pay. It’s a marketing plan that has worked for decades in the illicit drugs black market with great success.
The game itself seems pretty interesting. My major complaints come from not enough mouse interaction. I feel like I shouldn’t need to use the keyboard except in extreme cases. Such as, movement is done with the W A S D keys, where as I would prefer to right-click a place on the screen and have my character walk to it. Quick weapon switching would be nice, as would the ability to mouse click from weapon to spells instead of having use the interface to select options from icon menus, which takes precious time and concentration away from the game. In the heat of battle, this can be more than obnoxious. Perhaps with more practice transitioning between weapons and spells will become second nature, but as a beginner the interface leaves much to be desired for efficiencies.
Character customization seems impressive with enough options to create the visual type of player you want to be. Classes are fairly standard for D&D, as well. Though in both cases, not all classes and races are available to free players. Some require those points that can be earned or purchased. For me, I was able to create an elf necromancer, which is slick, though Drow elf will require money if I wish to ever go that route and recreate my last table-top character.
Adventures can be played solo or in a group, and common areas exist to interact with other players. Still in the beginning areas of the game, I haven’t seen if there’s an expansive free-roaming area. I used to play text-based RPGs in the ’90s, and I hardly ever went for any missions instead preferring to venture into the wilds and kill whatever was unfortunate enough to stumble in my way. I have yet to see that level of experience recreated here, but maybe I haven’t found it yet.
All in all for the steep price of FREE, I cannot recommend at least trying this game enough. If it’s not your cup of tea, then toss it out and move on. No loss.


